| Non-Existent | Terrible | Poor | Mediocre | Fair | Good | Great | Superb | Legendary |
| Agility | Physical and manual dexterity |
| Constitution | Health and stamina |
| Intellect | Education, reasoning ability and memory |
| Perception | Perceptive ability |
| Social | Strength of personality and social ability |
| Speed | Reaction times |
| Strength | Pure physical strength |
| Willpower | Force of will |
| Power | Raw mental/psychic/magical strength |
Based on CONSTITUTION and race. Modifies damage taken.
Some races are tougher than average (Scarrens) while others are weaker (Hynerians).
This list of skills owes a lot to both the original (D6) Star Wars RPG and the Dream Pod 9 games Heavy Gear and The Jovian Chronicles. As such some are quite broad and act as "general knowledge" skills. It also means 'Beast Riding' is in a very odd place...
DEFAULT : NE = NON-EXISTENT | T = TERRIBLE | P = POOR | M = MEDIOCRE
|
Athletic Skills |
|||
|
NAME |
DEF. |
DESCRIPTION |
REQUIRED SPECIALTIES |
| Acrobatics | P | Perform acrobatic feats | |
| Climbing | M | Climbing, with or without gear | |
| Stealth | M | Sneaking around | |
| Swimming | M | Swim, with or without gear | |
| Zero-G | T | Manoeuvre in zero-G | |
| Combat Skills | |||
|
NAME |
DEF. |
DESCRIPTION |
REQUIRED SPECIALTIES |
| Archery | P | Use bows and crossbows | |
| Axe | P | Use axes | |
| Brawling | M | Fighting unarmed | |
| Club | M | Use simple blunt weapons | |
| Grapple | T | Holds and throws | |
| Gunnery | P | Use large emplaced weapons | Energy, Firearm, Primitive, Ancient * |
| Heavy Weapons | P | Use large man-portable weapons | Energy, Firearm, Primitive ** |
| Knife | P | Use small bladed weapons | |
| Longarm | P | Use rifle-sized weapons | Energy, Firearm, Primitive ** |
| Martial Art | NE | Fighting better unarmed | |
| Polearm | P | Use six foot plus melee weapons | |
| Shield | M | Get good protection | |
| Smallarm | P | Use pistol/SMG weapons | Energy, Firearm, Primitive ** |
| Staff | P | Use short polearm-type weapons | |
| Sword | P | Use large bladed weapons | |
| Throwing Weapon | P | Use weapons designed to be thrown | |
| Two-Handed Weapon | T | Use very large bladed/axe/blunt weapons | |
| Whip | T | Use whips | |
| Knowledge Skills | |||
|
NAME |
DEF. |
DESCRIPTION |
REQUIRED SPECIALTIES |
| Alien Species | P | Recognise aliens and remember facts about them | |
| Artist | T | Create art | Painting, Sculpture, Carving etc |
| Business | T | Knowledge of business practices and techniques | |
| Concealment | P | How to be concealed | |
| Cultures | P | Knowledge of different cultures | |
| First Aid | P | Basic medical care | |
| Gaming | M | Knowledge of games and their rules | |
| Investigation | P | How to investigate things | |
| Languages | T | Knowledge of languages; higher level means more known | |
| Law | NE | Knowledge of law systems | |
| Medicine | NE | Study of physiology and medical techniques | |
| Planetary Systems | P | Knowledge of well-known systems | |
| Scholar | NE | A serious study skill, such as Physics, Archaeology or Wormhole Science | Area Of Science/Knowledge *** |
| Survival | P | How to survive in a hostile environment | Type |
| Tactics | T | Knowledge of techniques and logistics | Company, Battalion, Strategic (Air, Land or Sea), Space |
| Value | M | Used to determine value of things | |
| Social Skills | |||
|
NAME |
DEF. |
DESCRIPTION |
REQUIRED SPECIALTIES |
| Bargain | M | For striking business deals | |
| Bureaucracy | P | For interacting with a bureaucratic system | |
| Command | P | Skill of leadership | |
| Diplomacy | T | For real negotiation | |
| Etiquette | T | Knowledge of how to act in certain situations | Military, Society, Underworld etc |
| Fast-Talk | M | Used to convince someone that all is as it should be | |
| Interrogation | P | Used to get useful information out of unwilling subjects | |
| Intimidation | P | Used to scare someone into doing something | |
| Performer | T | Execute a specific type of physical performance | Dancing, Instrument (Specific), Singing, Oration etc |
| Persuasion | M | Used to convince someone to do something they might not otherwise do | |
| Streetwise | T | Covers contact with the Underworld | |
| Teaching | P | Used to teach others | |
| Technical Skills | |||
|
NAME |
DEF. |
DESCRIPTION |
REQUIRED SPECIALTIES |
| Communications | P | Correctly use complex communication equipment | |
| Computer Programming | T | Skill of creating complex computer programs | |
| Demolitions | NE | Knowledge of proper use of explosives | |
| Design | NE | Used to create new devices, vehicles or spacecraft | See Technician |
| Electronic Warfare | NE | Knowledge of techniques and equipment used in ECM/ECCM | |
| Forgery | T | Used to make useful copies of real documents (physical or electronic) or works of art | Documents, Art |
| Security | T | Skill of using and bypassing complex security systems | |
| Sensor Systems | T | Skill to properly use complex sensor systems | |
| Technician | NE | Skill used to build, maintain and repair devices, vehicles and spacecraft | Armour, Personal Weapons, Starship (By Type), Starship Weapons, Vehicle (By Type), Robotics, Computers, Electronics, Cybernetics |
| Thief/Spy Skills | |||
|
NAME |
DEF. |
DESCRIPTION |
REQUIRED SPECIALTIES |
| Disguise | P | How to appear to be someone else | |
| Pick Lock | T | How to open simple locks | |
| Pick Pocket | T | Lifting items from unsuspecting victims | |
| Search | M | Skill of searching a location | |
| Vehicle Skills | |||
|
NAME |
DEF. |
DESCRIPTION |
REQUIRED SPECIALTIES |
| A-G Vehicle Ops. | P | Piloting anti-gravity vehicles | |
| Air Vehicle Ops. | T | Piloting older winged and rotor vehicles | Winged, Rotor |
| Astrogation | T | Skill used to plot courses through space | |
| Beast Riding | P | Used to ride and handle steeds | |
| Ground Vehicle Ops. | P | Driving wheeled or tracked vehicles | |
| Hover Vehicle Ops. | P | Piloting ground effect vehicles | |
| Jet Pack Ops. | T | Operating jet and A-G packs | |
| Navigation | T | Skill used to plot courses on planets | Air, Land, Sea |
| Powersuit Ops. | P | Skill for proper use of internal powersuit systems | |
| Starship Gunnery | T | Use of starship weapons | Small, Medium, Large, Capital |
| Starship Piloting | T | Piloting starships | Small, Medium, Large, Capital |
| Starship Sensors | P | Proper use of starship sensor systems | |
| Walker Ops. | P | Piloting walker vehicles | Small, Large |
| Water Vehicle Ops. | P | Operation of water vehicles | Motor, Sails (Small), Sails (Large) |
Gunnery: 'Energy' and 'Firearm' include emplaced turrets and anti-aircraft weapons, as well as rocket/missile units (which come under 'Firearm'). 'Primitive' are weapons like cannons that fire cannonballs. 'Ancient' means really old weapons like catapults and ballistae.
Longarm/Smallarm: 'Energy' means all laser and pulse weapon type hardware. 'Firearm' means projectile weapons like gunpowder or gauss slugthrowers, or weapons like dart guns. In the case of heavy weapons this includes portable rocket and missile launchers. 'Primitive' basically covers black powder weapons like flintlocks or equivalent weapons.
Sciences: Examples include: Agronomy, Anthropology, Archaeology, Architecture, Artificial Intelligence, Astronomy, Astrophysics, Biochemistry, Botany, Chemistry, Cryptography, Ecology, Economics, Forensics, Genetics, Geology, History, Linguistics, Lore (area of knowledge, such as Scarren Politics, Peacekeeper Customs), Mathematics, Metallurgy, Meteorology, Neuroscience, Palaeontology, Philosophy, Physics (Simple or Advanced), Planetology, Psychology, Theology, Wormhole Theory, Xenobiology, and Zoology. Many of these subjects are also limited by the technological level the skill was learned at; societies with no knowledge of, for example, superluminal travel can only theorise it's existence while others would be fully conversant with the concept and science behind it.