Abilities are many things: the powers of priests, mystics and sorcerers; the results of cybernetic or biotech augmentation; racial strengths and gifts of birth; or the benefits of an unnatural nature, such as being an automaton (or robot) or genetically engineered. Some can be gained through study, surgery or sacrifice; some are received at birth (or creation). All can be lost, sometimes with terrible side-effects. This is not an exhaustive list, and there are some that should only be possessed by the most powerful and dangerous of beings.
ABILITY INFORMATION
Abilities use the following terms to describe their basic limits:
| Difficulty | The difficulty for a roll against the named attribute; usually varies depending on what is being done with the Ability (Attribute/Difficulty). |
| Resistance | The attribute used for an Opposed contest to see if the Ability works on the target. The difficulty for the Ability is always the minimum level required for the power to work in such cases (Attribute). |
| Fatigue | How draining it is to use the Ability. This trait is compared to the named Attribute to determine how fatigued they become. A period in brackets after the Fatigue level signifies the Ability continues to fatigue the character as it is used (Attribute/Level). |
| Sustained? | Reveals if the Ability can be kept going once the first roll is made; if so, the result of the activation roll continues to apply. Otherwise the effect lasts just long enough to have the desired effect (Y, N or N/A). |
The type of
Ability: B(iotech), C(ybernetic), M(ystic), R(acial),
or Ro(botic). Some Abilities fall into multiple categories.
PUT THIS IN DESCRIPTIONS
| Absorb Energy | diff | resist | fatigue | Y | |
| This Ability allows a being to harmlessly absorb the energy that falls upon them, whether it be sunlight or bolts from energy weapons. A successful roll against the character's Power attribute (difficulty set by the GM) means the energy is dissipated. | |||||
| Accelerate Healing | diff | resist | fatigue | Y | |
| By entering a trance a character can heal faster than normal, increasing the speed they heal by fifty percent on a successful roll against Power. The difficulty is Mediocre for a Scratch, Fair for Hurt, Good for Very Hurt, Great for Incapacitated and Superb for Near Death. | |||||
| Adrenal Boost | diff | resist | fatigue | Y | |
| (temporary boost to strength and speed, use causes fatigue) | |||||
| Affect Mind * | diff | resist | fatigue | Y | |
| This Ability gives a number of mental powers. The first level is the ability to slightly influence a mind to produce a small, minor hallucination (such as see a flash of movement) or implant a simple suggestion under non-stressful conditions ("you've already seen my hall pass"). | |||||
| Air Supply * | diff | resist | fatigue | N/A | |
| (hold breath for long time) | |||||
| Antibody Factory | diff | resist | fatigue | N/A | |
| (special disease protection) | |||||
| Artificial Arm (a) | diff | resist | fatigue | N/A | |
| (cybernetic manipulating limb) | |||||
| Artificial Ears (e) | diff | resist | fatigue | N/A | |
| (cybernetic ears) | |||||
| Artificial Eyes (i) | diff | resist | fatigue | N/A | |
| (cybernetic eyes) | |||||
| Artificial Hair | diff | resist | fatigue | N/A | |
| (cybernetic hair, changes length and colour, good for disguise) | |||||
| Artificial Leg (l) | diff | resist | fatigue | N/A | |
| (cybernetic locomotive limb) | |||||
| Balance Enhancer | diff | resist | fatigue | N/A | |
| (greatly improves sense of balance) | |||||
| Boosted Hearing | diff | resist | fatigue | N/A | |
| SEE RACIAL ABILITY | |||||
| Boosted Sense of Smell | diff | resist | fatigue | N/A | |
| SEE RACIAL ABILITY | |||||
| Boosted Sense of Taste | diff | resist | fatigue | N/A | |
| SEE RACIAL ABILITY | |||||
| Boosted Sense of Touch | diff | resist | fatigue | N/A | |
| SEE RACIAL ABILITY | |||||
| Boosted Vision | diff | resist | fatigue | N/A | |
| SEE RACIAL ABILITY | |||||
| Combat Sense | diff | resist | fatigue | Y | |
| (enhances senses in combat to improve awareness) | |||||
| Concentration | diff | resist | fatigue | Y | |
| (can focus on one thing to exclusion of all else, can be dangerous) | |||||
| Control Breathing | diff | resist | fatigue | Y | |
| (can slow breathing to reduce need for oxygen) | |||||
| Control Disease | diff | resist | fatigue | N | |
| combo with affect mind to do someone else | |||||
| Control Energy * | diff | resist | fatigue | Y | |
| (can manipulate the flow of energy, like electricity or pulse blasts) | |||||
| Control Pain | diff | resist | fatigue | Y | |
| (can resist pain, combine with affect mind to affect someone else) | |||||
| Cortex Vault | diff | resist | fatigue | N/A | |
| (data storage device implanted in the head) | |||||
| Danger Sense | diff | resist | fatigue | N/A | |
| (can sense danger to self) | |||||
| Detoxify Poison | diff | resist | fatigue | N | |
| (can render poisons in the body harmless, combine with affect mind to affect someone else) | |||||
| Directional Hearing (e) | diff | resist | fatigue | N/A | |
| (can accurately locate the source of a sound) | |||||
| Does Not Breathe @ | diff | resist | fatigue | N/A | |
| (does not in any way require atmosphere, usually for robots) | |||||
| Does Not Eat Or Drink @ | diff | resist | fatigue | N/A | |
| (does not in any way require sustenance, usually for robots) | |||||
| Does Not Sleep @ | diff | resist | fatigue | N/A | |
| (does not in any way require rest, usually for robots) | |||||
| Drain Lifeforce | diff | resist | fatigue | Y | |
| (can suck the life energy out of a living thing and make use of it e.g. for healing) | |||||
| Drug Factory * | diff | resist | fatigue | N/A | |
| (can produce a certain drug or drug naturally in the body) | |||||
| Empathy * | diff | resist | fatigue | Y | |
| (can sense the emotions of others) | |||||
| Enhance Attribute * | diff | resist | fatigue | Y | |
| (can temporarily boost a physical attribute) | |||||
| Enhance Recall | diff | resist | fatigue | Y | |
| (can improve their ability to remember things) | |||||
| Enhanced Digestion | diff | resist | fatigue | N/A | |
| SEE RACIAL ABILITY | |||||
| Enhanced Heart | diff | resist | fatigue | Y | |
| (improves certain physical attributes but not without risk) | |||||
| Enhanced Skeleton @ | diff | resist | fatigue | N/A | |
| (adds levels of Toughness and makes bones unbreakable) | |||||
| Filter Implants | diff | resist | fatigue | N/A | |
| (can filter out most harmful gasses) | |||||
| Grafted Muscle | diff | resist | fatigue | N/A | |
| (obviously increase strength) | |||||
| Heal Other * | diff | resist | fatigue | Y | |
| (can heal wounds) | |||||
| Hibernation Trance | diff | resist | fatigue | N/A | |
| (trance to conserve air and not have to eat, combine with affect mind to affect someone else) | |||||
| High Temperature Tolerance | diff | resist | fatigue | sust. | |
| (is comfortable in very high temperatures) | |||||
| Hyperactivity @ | diff | resist | fatigue | sust. | |
| (can temporarily boost speed, causes fatigue) | |||||
| Illusion * | diff | resist | fatigue | sust. | |
| (can make illusions that fool the senses but are not really there) | |||||
| Implanted Computer | diff | resist | fatigue | sust. | |
| (gains all the advantages of possessing a tiny computer inside their head) | |||||
| Implanted Device | diff | resist | fatigue | sust. | |
| (gains all the advantages of possessing the device inside their body) | |||||
| Implanted Fangs | diff | resist | fatigue | sust. | |
| SEE RACIAL ABILITY | |||||
| Implanted Gills | diff | resist | fatigue | sust. | |
| (can breath underwater) | |||||
| Implanted Spine <a> <i> | diff | resist | fatigue | sust. | |
| SEE RACIAL ABILITY | |||||
| Implanted Striker | diff | resist | fatigue | sust. | |
| (implanted artificial spines or claws) | |||||
| Implanted Weapon <a> <l> | diff | resist | fatigue | sust. | |
| (implanted weapon like a pulse pistol) | |||||
| Increase Speed * | diff | resist | fatigue | sust. | |
| (can move faster than normal) | |||||
| Insubstantial * | diff | resist | fatigue | sust. | |
| (can move through solid objects) | |||||
| Invisibility * | diff | resist | fatigue | sust. | |
| (can disappear from visual senses) | |||||
| Kinetic Network | diff | resist | fatigue | sust. | |
| (improves movement precision and manual dexterity) | |||||
| Life Sense | diff | resist | fatigue | sust. | |
| (can sense the presence and direction of living beings) | |||||
| Lifesaver * (multiple doses) | diff | resist | fatigue | sust. | |
| (implanted device to automatically resuscitate if dying) | |||||
| Light Compensation <i> | diff | resist | fatigue | sust. | |
| (protects sight from sudden bursts of light) | |||||
| Low Temperature Tolerance | diff | resist | fatigue | sust. | |
| (is comfortable in very low temperatures) | |||||
| Magnify Senses | diff | resist | fatigue | sust. | |
| (can temporarily boost all physical senses) | |||||
| Microscopic Vision (i) | diff | resist | fatigue | sust. | |
| (can see very very small things) | |||||
| Mimicry | diff | resist | fatigue | sust. | |
| SEE RACIAL ABILITY | |||||
| Muscle Lacing | diff | resist | fatigue | sust. | |
| (subtly increase strength) | |||||
| Mutable Features * | diff | resist | fatigue | sust. | |
| (can alter physical features within basic body size/type for disguise) | |||||
| Mystic @ | diff | resist | fatigue | sust. | |
| (has special mystical powers) | |||||
| Neural Interface | diff | resist | fatigue | sust. | |
| (can link to some computers/devices and control them by thought) | |||||
| Nictating Membranes | diff | resist | fatigue | sust. | |
| (transparent coverings over eyes to protect them) | |||||
| Night Vision (i) | diff | resist | fatigue | sust. | |
| (can see in low lighting conditions) | |||||
| No-Sleep Enhancement | diff | resist | fatigue | sust. | |
| (barely has to sleep at all) | |||||
| Pain Attack * | diff | resist | fatigue | sust. | |
| (can cause pain in others) | |||||
| Pain Dampener | diff | resist | fatigue | sust. | |
| (reduces the effects of pain) | |||||
| Parabolic Hearing (i) | diff | resist | fatigue | sust. | |
| (can amplify hearing to lock in on specific sounds) | |||||
| Polyskin * | diff | resist | fatigue | sust. | |
| (skin that can change colour, good for disguise and sometimes camouflage) | |||||
| Pressure Resistance | diff | resist | fatigue | sust. | |
| (can endure very high or low atmospheric pressure) | |||||
| Probe Mind @ | diff | resist | fatigue | sust. | |
| (can sift through the memories of another being) | |||||
| Project Thoughts * | diff | resist | fatigue | sust. | |
| (can send thoughts as words and images) | |||||
| Protection | diff | resist | fatigue | sust. | |
| SEE RACIAL ABILITY | |||||
| Ranged Attack * | diff | resist | fatigue | sust. | |
| (some form of natural attack, like hurled spines) | |||||
| Read Mind * | diff | resist | fatigue | sust. | |
| (can read the surface thoughts of another being) | |||||
| Recorder Implant | diff | resist | fatigue | sust. | |
| (used to record what the senses pick up) | |||||
| Remain Conscious | diff | resist | fatigue | sust. | |
| (can resist being knocked out by injury or fatigue, combine with affect mind to affect someone else) | |||||
| Remove Fatigue | diff | resist | fatigue | sust. | |
| (can remove the effects of fatigue, combine with affect mind to affect someone else) | |||||
| Retinal Silvering | diff | resist | fatigue | sust. | |
| (very basic night vision) | |||||
| Shapechange * | diff | resist | fatigue | sust. | |
| (can alter shape entirely to any other physical living creature) | |||||
| Silver Tongue | diff | resist | fatigue | sust. | |
| (implant that makes people more cooperative when you speak to them) | |||||
| Sonic Vision (i) | diff | resist | fatigue | sust. | |
| (can see using sonar) | |||||
| Sound Compensation <e> | diff | resist | fatigue | sust. | |
| (protects hearing against sudden loud noises) | |||||
| Subdermal Comm * | diff | resist | fatigue | sust. | |
| (comm net/radio/secure) | |||||
| Synaptic Boost * | diff | resist | fatigue | sust. | |
| (bonus to memory and mental activity) | |||||
| Telekinesis * | diff | resist | fatigue | sust. | |
| (can move and control things at a distance by thought) | |||||
| Telescopic Vision (i) | diff | resist | fatigue | sust. | |
| (can see things far away) | |||||
| Thermal Vision (i) | diff | resist | fatigue | sust. | |
| SEE RACIAL ABILITY | |||||
| Ultrasonic Hearing <e> | diff | resist | fatigue | sust. | |
| (can hear into the ultrasonic range) | |||||
| Vacuum Support | diff | resist | fatigue | sust. | |
| (can survive in a vacuum, but not without some form of air) | |||||
| Vocal Amplifier | diff | resist | fatigue | sust. | |
| (used to amplify voice and make it louder) | |||||
| Voice Mask | diff | resist | fatigue | sust. | |
| (used to disguise voice or mimic the voice of another) | |||||